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Skye MageBlade

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Legions
Colonial Force
This faction is for people that live in the colonies to rise up and rebel against the people that destroy what they like without a second thought. They are adept in fighting but are not the most intelligent.
Stats
Intelligence 4d6
Technique 4d6
Fighting Ability 6d6
Awareness 5d6
Luck 4d6
Skills
Electronics 70%
Navigation 60%
Piloting 75%
Espionage 50%
Charm/Impress 55%
Every Level up colony MS gain 1 point to payload, and 5 more to distribute freely.
When they are below 25% of their AP total, Colonial Force gain +2 to strike and dodge.
Alliance
This group was created to protect the Earth from those that wish to destroy it. It has an uneasy alliance with the Colonies but is in an all out war with OZ and White Fang. They are adept fighters.
Stats
Intelligence 5d6
Technique 4d6
Fighting Ability 5d6
Awareness 5d6
Luck 4d6
Skills
Electronics 70%
Navigation 65%
Piloting 70%
Espionage 50%
Charm/Impress 55%
At level up, the character gains 6 points to distribute freely.
OZ
This group is bent on world domination. They are currently at war with all of the other factions except for Romefeller who they have an alliance with. They start out with +5 tech and can have extremely powerful mobile suits.
Stats
Intelligence 5d6
Technique 5d6
Fighting Ability 6d6
Awareness 4d6
Luck 4d6
Skills
Electronics 60%
Navigation 65%
Piloting 70%
Espionage 50%
Charm/Impress 50%
They get 6 points to distribute freely at level up.
White Fang
A very select group of MS pilot members. Once lead by the famed Zechs Marquise, this group is now a set of rebel fighters bent on destroying the Earth in name of the colonies.
Stats
Intelligence 4d6
Technique 4d6
Fighting Ability 6d6
Awareness 5d6
Luck 4d6
Skills
Electronics 60%
Navigation 55%
Piloting 85%
Espionage 65%
Charm/Impress 50%
At level up they get 5 points to distribute freely.
Maquanac Corps
A group of dedicated earth people who are loyal to the Winner family and oppose any threat of people trying to conquer them. They will fight to the end, even if they die.
Stats
Intelligence 5d6
Technique 5d6
Fighting Ability 4d6
Awareness 5d6
Luck 4d6
Skills
Electronics 50%
Navigation 65%
Piloting 75%
Espionage 75%
Charm/Impress 55%
At level up they get 1 point to armor, and 5 more to distribute freely.
When outnumbered (like in a FFA) by 3 or more enemies (directly on you), Maqaunac Corps gain +2 to strike and dodge.
Preventer Corps
A set of soldiers employeed by the Earth Sphere Unified Nation to keep the peace since the Mariemaia Army incident. They show no force, and only fight when provoked.
Stats
Intelligence 5d6
Technique 6d6
Fighting Ability 4d6
Awareness 5d6
Luck 4d6
Skills
Electronics 55%
Navigation 70%
Piloting 75%
Espionage 50%
Charm/Impress 60%
At level up they get 1 to speed, and 5 more to distribute freely.
When they are below 25% of their AP total, Preventers gain +2 to strike and dodge.
Zeons
A new legion to emerge lately that are descendents of space colonists. These soldiers are adept at fighting in space. They do not prove to be much of a threat on Earth, as they are not used to gravity the earth has.
Stats
Intelligence 4d6
Technique 5d6
Fighting Ability 5d6
Awareness 5d6
Luck 4d6
Skills
Electronics 55%
Navigation 60%
Piloting 65%
Espionage 70%
Charm/Impress 50%
At level up they get 6 points to distribute freely.
When in space they get +3 to strike and dodge stat as long as they are in space.
Jupiter Fleet
Emerging from the corps that explores the solar system, this is the legion that is best known for the Crossbone Vanguard. These soldiers do not tend to fight for other sides, as they are most loyal to their own.
Stats
Intelligence 4d6
Technique 6d6
Fighting Ability 5d6
Awareness 5d6
Luck 4d6
Skills
Electronics 50%
Navigation 75%
Piloting 60%
Espionage 55%
Charm/Impress 70%
At level up they get 1 point to accuaracy, and 5 more to distribute freely.