| Name |
AP |
Weight |
AM |
Tech |
Special |
CBUW |
Cost |
| Disk Shield |
4000 |
3500 |
16 |
14 |
Blocks 50% of all shots |
TAS, TMAS, KOS, HKOS, Planet Defensors, Flight Wings, Shield
Wings, Pod Wings, Seraphim Wings, any Enhanced armors |
$25,000 |
| Arm Shield |
3000 |
3000 |
13 |
13 |
Blocks 50% of all shots (odd numbers on a d100 roll) |
any Artillery armor, Seraphim Wings |
$21,000 |
| Shenlong Shield |
4000 |
3500 |
16 |
15 |
Blocks 50% of all shots (odd numbers on a d100 roll) Can
be thrown for 4d4*50+1500. Can return automatically at a 20%
chance, must be picked up for reusage as a weapon of as a
shield. |
TAS, TMAS, KOS, HKOS, Planet Defensors, Flight Wings, Shield
Wings, Pod Wings, Seraphim Wings, any Artillery armor, any
Enhanced armors |
$26,500 |
| Buster Shield |
3000 |
3000 |
13 |
13 |
Blocks 50% of all shots (odd numbers on a d100 roll) |
Can attack 1d4*50 +1000. lasts 1d3 actions, must be picked
back up for reusage as weapon or as a shield. |
$22,000 |
| Crash Shield |
3000 |
3500 |
15 |
18 |
Blocks 40% of all shots. (40 or lower on a d100)
Has a beam sabre built in to attack with. (Melee range). Damage
is 3d6*100. |
any Artillery armor, Seraphim Wings |
$45,000 |
| Tower Shield |
6500 |
7500 |
None |
25 |
-5 to dodge , - 50 movement (doesn't apply to gundams)
Blocks 60% of all shots (60 or lower on a d100 roll) |
any secondary armor, Seraphim Wings |
$46,000 |
| Great Shield |
8000 |
9000 |
35 |
35 |
-8 to dodge, -75 movement
Blocks 75% of all shots (75 or lower on a d100 roll) |
any secondary armor, Seraphim Wings |
$62,000 |
| Pile-Driver Shield |
4500 |
7000 |
35 |
25 |
-6 to dodge, -65 movement on ground and in water
Blocks 65% of all shots (65 or lower on a d100 roll), 10%
of pile-driver break |
Planet Defensors, Seraphim Wings |
$58,000 |
| G.A Shield |
1000 |
5500 |
None |
30 |
-125 to movement
Blocks 50% of all shots (odd numbers on a d100 roll) |
any secondary armor, Seraphim Wings, Enhanced Heavy, Enhanced
Artillery |
$1,750,000 |
| Heat Rod Shield |
5500 |
8500 |
25 |
40 |
-3 to dodge, -75 to movement
Blocks 50% of all shots (odd numbers on a d100 roll)
This shield has a retractable heat rod buit stright into it.
This allows defense and offense in one. For damage, check
out 'Weapons', 'Melee' under the solid weapons, near the list
bottom. Heat Rod can be upgraded to a Heat Chain for an extra
$250,000. |
any secondary armor, Seraphim Wings, Enhanced Heavy, Enhanced
Artillery |
$850,000 |
| Defense Palette Shield |
6000 |
7000 |
20 |
35 |
Blocks 50% of all shots (odd numbers on a d100 roll) |
Seraphim Wings |
$54,000 |
| Rocket Shield |
5000 |
14000 |
20 |
35 |
Blocks 50% of all shots (odd numbers on a d100 roll)
This is a long, rectangular shield that has 8 missle tubes,
4 on each side. Each tube contains 2 High-Explosive Lock-On
Missles (normal firing rules) making the shield contain a
total of 16 High-Explosive Lock-Ons (not including in ammo
max listed).
Normal damage. |
Tenma Wings, Seraphim Wings |
$175,000 |
| Light Shield |
5000 |
2500 |
25 |
50 |
Blocks 75% of energy, 25% of solid. On a energy block, the
damage does
1/10 damage, and there is a 10% chance of shorting out. On
a solid block, the shield recieves full damage, and there
is a 50% chance of shorting out. Shorting % increases by 5%
with every successful block. After short out, it takes two
actions for it to recharge. If the shield is depleted of AP,
it must be repaired after the battle.
Only shield able to be used with Seraphim Wings |
any Artillery armor, any Enhanced armor, TAS, TMAS,
Shield Flashers |
$1,250,000 |
|