Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web

Site Maintained by:
Skye MageBlade

View Current Player Roster
Main
Character Creation
Walk-through
Legions
Uniques
Fighting Styles
Stat Explanations
Fights
Fight Types
Fight Rules
The Fight
Combat Definitions
Mock Fight
Called Shots
Rewards
Leveling Up
Ranking System
Pilots
Legions
Fighting Styles
Fighting Style Add-
       Ons
Equipment
Trading In
Weapons
Armors
Propulsion
Extras
Newtypes
Mobile Armors
Factions
Basics
Info
Faction Creation
Additional Items
Game Info
Combat/Range
Critical Hit Chart
Official
       Tournaments
History
Credits
Update History
Mobile Armors - Mobile Armor Extras
This section is for the enhancement of Mobile Armors, and is accessible ONLY to those that have gotten the Mobile Armor enhancements.
Minovsky craft system-
By installing a large globe underneath the mobile armor, a suit can fly practically straight into space by minovsky particles alone. This system requires the abscense of legs (level 3 & up). +15 to agility, +10 to speed, +100 to MPA (cannot be submerged), $750,000
Neo-Cannon
This is a large, 680mm shell firing cannon that cannot be equip on anything smaller then a level 4 mobile armor due to its massive size and recoil. Best performed in space with lots of correctional
apogee motors. Warhead is explosive. This weapon absolutely cannot be vollied!
Damage: 8d20*200; Weight: 20000; Class: solid ranged; Ammo: 5; Recoil: 5d50*35 to propulsion
$4,500,000
More to come soon!