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Skye MageBlade

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Newtypes
These options are only for the player that has aquired the Newtype unique at creation. They are the next stage of evolution, and with the help of one item, can become quite fearsome threats. No one BUT a newtype may use ANYTHING in this section.

ONLY ENERGY-TYPE WEAPONS CAN BE USED IN BITS, FUNNELS, OR FIN FUNNELS
*Be smart, only ranged weapons.*
*Plasma cannons are acceptable*
Psycommu-
A cockpit system that allows a pilot to control certain weapons and aspects of the MS by thought alone. This replaces the cockpit of your mobile suit completely, and you can still operate it as usual, but you can now use you abilities to control special weapons available in this section. +5000 weight, $500,000
Bits-
Little weapons controlled by a Newtype. They have an onboard reactor to control thier flight and to power the weapon. Can mount only one weapon per bit, the number of bits a single suit can have is determined by the Newtype's INT/3. The bit can carry a weapon of 5000 weight or less. Weapon firing range is dependent on position of bit, and a bit has a 1000m range from the host MS. $350,000. You must buy the weapon put on the bit. Bits are fairly small, so they are harder to hit then normal. 1500 ap, +5 to dodge for the bit. Each bit has a AP total of 1500, and it is effected by the armor stat and secondaries. Cannot attack with a bit and another weapon unless you have the weapon combo move.
Funnels-
Another weapon like the bit, except it has to be recharged at the mobile suit because a funnel does not carry an onboard reactor. A rack somewhere on the suit allows the funnels to be recharged during combat. 1000m range, weapon must be 5000 weight or less, its firing range depending on where the funnel is. Rack costs $350,000, each funnel costs $75,000. You must buy the weapon put on the funnel. Can stay 2 rounds out, must charge for one round. Can mount only one weapon per funnel, the number of funnels a single suit can have is determined by the Newtype's INT/3. Funnels are smaller then bits, and so are
harder to hit. 750 ap, +7 to dodge for the funnel. Each funnel has a AP total of 750, and it is effected by the armor stat and secondaries. Cannot attack with a funnel and another weapon unless you have the weapon combo move.
Fin Funnels-
A large, incorrectly named weapon, these things are really bits since they sport a onboard reactor. These are fairly big, some being long, some being wide, etc. These, like the bits, can stay out for an indefinite amount of time, and the weapon mounted changes its firing range. Fin funnels have a range of 1500m from the host suit however, and can support a weapon of 12000 weight or less. $600,000. You must buy the weapon put on the fin funnel. Can mount only one weapon per fin funnel, the number of fin funnels a single suit can have is determined by the Newtype's INT/4. Fin funnels are fairly large apparatuses,
and do not gain the same bonuses as their cousins. 3500 ap, +2 to dodge for the fin funnel. Each fin funnel has a AP total of 3500, and it is effected by the armor stat and secondaries. Cannot attack with a fin funnel and another weapon unless you have the weapon combo move.