Solid
| Name |
Damage |
Weight |
Class |
TECH |
Special |
Cost |
| Heat Shotels |
2d6*75 |
2500 |
Shotel |
13 |
Fighting Ability stat of 20 needed to
trike at the same time, can be thrown (med range) -3
to strike +250 dmg. Once thrown, you have to pick them
up agian |
$75,000 |
| |
Enhanced |
3d6*125 |
3000 |
25 |
$300,000 |
| Heat Shotel |
+3d6 |
+500 |
Add-On |
25 |
Adds 3 extra die of damage to a shotel
while it is charged. It takes 1 action to charge, and
it will remain charged for the remainder of the round
(can charge 3 times per battle) |
$100,000 |
| Combat Knife |
2d4*100 |
3500 |
Knife |
8 |
none |
$100,000 |
| |
Enhanced |
3d4*150 |
20 |
$350,000 |
| Sledgehammer |
5d6*75 |
5000 |
Axe |
12 |
20% chance of phasing for 1 action (-3
to dodge) |
$500,000 |
| |
Warhammer |
6d6*100 |
6500 |
20% chance of phasing for 2 actions (-3 to dodge) |
$1,000,000 |
| Heat Tomahawk |
2d8*50 |
2000 |
Axe |
11 |
Can be thrown (med range) for double damage and -3
to strike. Can use 2 simultaneously with a Tech level
of 16. Once thrown, you have to pick them up to use
them agian. |
$50,000 |
| Broadsword* |
6d6*100 |
7500 |
Sword |
30 |
This weapon can be used in a strength slash move,
but at *3 instead of *2 because of the massive sword
size. All negs apply. (-3 to dodge) |
$1,250,000 |
|
|
Energy
All of these that are thermal or beam have a power supply.
This charge last for 4 rounds on end, then needs another
round for recharge.
All beam weapons have a initial 5% sheer ability of a limb
| Name |
Damage |
Weight |
Class |
TECH |
Special |
Cost |
| Thermal Sabre |
3d6*75 |
2000 |
Sabre |
None |
Can use two sabre simultaneously for a tech level
of at least 20 |
$160,000 |
| |
Beam Sabre |
3d6*100 |
25 |
Can use two at a tech level of 30 |
$800,000 |
| |
Beam Sword |
6d6*100 |
Sword |
25 |
$925,000 |
| Thermal Scythe* |
4d6*75 |
4000 |
Scythe |
12 |
(-3 to dodge) |
$100,000 |
| |
Beam Scythe* |
6d6*100 |
30 |
20% chance of sheer (-3 to dodge) |
$950,000 |
| |
Double Bladed Beam Scythe |
8d6*100 |
34 |
30% chance of sheer (-3 to dodge) |
$1,250,000 |
| Thermal Staff* |
3d8*40 |
3000 |
Staff |
11 |
+10% disarm |
$240,000 |
| |
Enhanced* |
4d10*80 |
20 |
+20% disarm |
$1,200,000 |
| Thermal Nunchukus |
3d6*50 |
2000 |
Nunchuku |
12 |
(cannot equip more than 1, unless you take Lei Feng
Do) |
$125,000 |
| Thermal Battle Axe* |
2d8*75 |
6000 |
Axe |
14 |
10% phasing for 1 action (-3 to dodge) |
$200,000 |
| |
Beam Axe* |
2d8*100 |
25 |
20% phasing for 1 action (-3 to dodge) |
$1,000,000 |
| Thermal Spear* |
1d6*75 |
5000 |
Spear |
11 |
10% to deflect melee attacks at 1/4 dmg |
$300,000 |
| |
Beam Naginata* |
2d4*100 |
23 |
20% to deflect melee attacks at 1/4 dmg |
$2,000,000 |
| Thermal Sai |
1d4*50 |
1000 |
Sai |
13 |
|
$100,000 |
| |
Beam Sai |
3d4*75 |
25 |
|
$200,000 |
| Thermal Whip |
3d6*75 |
2000 |
Whip |
25 |
10% to hold onto an enemy, 100 dmg each action, enemy
cannot attack, lasts at max 1 round, 66% to break free
for enemy |
$200,000 |
| |
Beam Whip |
5d8*125 |
2500 |
30 |
30% to hold onto an enemy, 500 dmg each action, enemy
cannot attack, lasts at max 1 round, 45% to break free
for enemy |
$500,000 |
| Thermal Mace |
1d8*75 |
2500 |
Mace |
15 |
10% disarm |
$200,000 |
| |
Enhanced |
2d8*75 |
28 |
20% disarm |
$500,000 |
| Beam Scissors* |
10d8*100 |
4500 |
Scythe |
37 |
35% chance of sheer |
$1,750,000 |
| Beam Glaive* |
4d6*100 |
4500 |
Staff |
25 |
10% disarm (-3 to dodge) |
$1,750,000 |
| Thermal Trident* |
2d6*75 |
5000 |
Spear |
15 |
(-3 to dodge) |
$300,000 |
| |
Beam Trident* |
3d6*100 |
20 |
$750,000 |
| |
Twin Beam Trident* |
4d6*100 |
30 |
25% chance of double slash (-3 to dodge) |
$1,500,000 |
| Thermal Javelin* |
3d6*60 |
3000 |
Javelin |
none |
can be thrown (close/med when thrown)
for +2d_ Damage, -5 strike (must be retrieved) |
$125,000 |
| |
Beam Javelin* |
4d6*80 |
30 |
$650,000 |
| Thermal Lance* |
5d10*50 |
3500 |
Lance |
16 |
(-3 to dodge) |
$175,000 |
| |
Beam Lance* |
5d10*100 |
27 |
$950,000 |
| Thermal Pike* |
4d6*75 |
3500 |
Spear |
20 |
15% disarm (-3 to dodge) |
$175,000 |
| |
Beam Pike* |
5d6*100 |
25 |
$875,000 |
| Thermal Tri-Prong |
5d8*100 |
3000 |
Sai |
25 |
Stabbing takes no negs, even for the head.
Can retract at 15% chance next action for same amount
in same place. I you get above 85%, however, the weapon
stays in the opponent until the fight is over. |
$450,000 |
| |
Beam Tri-Prong |
6d6*125 |
35 |
|
|
|