This is to help all the newbies to MSSL. This is a mock battle
to help.
Notes:
If inititaves are tied, you roll again
If you run out of ammunition for a weapon, it cannot be fired.
If strike and dodge is equal for players, the dodger wins.
If you have multiple weapons or shots, consult your opponent. You
may agree on multiple strikes only one strike. Its up to the players.
You can only use a weapon if you are in appropriate range (see range
chart and weapon)
Sample Combat:
Both player one and player 2 have equal bonuses and equal bonuses
for strike and dodge (in an
actuall combat, it is rarly ever that way).
Player 1: Init = 1d20+6 = 5 = 11
Player 2: Init = 1d20+6 = 5 = 11
*note, if inititaves are tied, you roll again*
Player 1: Init = 1d20+6 = 11 = 17
Player 2: Init = 1d20+6 = 2 = 8
*Player one goes first*
Player 1 moves forward 100m and then fires his Panzer faust
Player 1: Strike = 1d20+6+5 = 10 = 21
Player 2:Dodge = 1d20+6 = 19 = 25
*Player 2 dodged*
Player 2 Move fires his dober gun and then move backwards 50 m
Player 2: Strike = 1d20+6 = 15 = 21
Player 1: Dodge = 1d20+6 = 15 = 21
*Player 1 dodgeed*
Player one moves in 100m and then fires his panzer faust
Player 1: Strike = 1d20+6+5 = 10 = 21
Player 2:Dodge = 1d20+6 = 6 = 12
Player 1:Damage = 2d10*75 = 525
Player 2 tries to block with his sheild
Player 2: Sheild = 1d100 = 75
*Player 2 got hit, but he blocked the shot with his sheild so
the damage goes to the sheild*
Player 2 moves in 50 m and fires his dober gun using weapon volly
Player 2: Strike = 1d20+6 = 15 = 21
Player 1: Dodge = 1d20+6 = 13 = 19
Player 2 :Damage = 2d20*75 = 1125
Player 2 :Damage = 2d20*75 = 1500
Player 1 tries to block it with his sheild
Player 1:Sheild = 1d100 = 12
*Player 1 gets hit and fails to block with his sheild so he takes
2625 damage to his main armor*
Player 1 fires a hail of vulcan bullets
Player 1: Strike = 1d20+6 = 20 = 26
Player 2: Dodge = 1d20+6 = 6 = 12
Player 1: Damage = 1d4*50 = 150
Player 1: Damage = 1d4*50 =50
Player 1: Crit = 1d100 = 19 = Broken leg, -8 to dodge and that
leg becomes unusable, must repair.
Player 2: Sheild = 1d100 = 14
*Player 2 received 200 damage to his armor and now has a -8 to
dodge due to the crit.*
Player 2: Strike = 1d20+6 = 14 = 20
Player 1: Dodge = 1d20+6 = 1= 7
*Player 1 has the option of recovery. Player 1 rolls a 1d100 and
gets a 13. Player 1 has a Luck stat score of 16, so Player 1 recovers
and has a dodge of 7. However, that is still not enough to dodge*
Player 2: Damage = 2d20*75 = 1250
End of Combat Example.
For melee combat, it is the same order of events except there
may be another roll for a weapons special effect for hitting.
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