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Site Maintained by:
Skye MageBlade

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Main
Character Creation
Walk-through
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Fighting Styles
Stat Explanations
Fights
Fight Types
Fight Rules
The Fight
Combat Definitions
Mock Fight
Called Shots
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Fighting Style Add-
       Ons
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Trading In
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Armors
Propulsion
Extras
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Mobile Armors
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Basics
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Combat/Range
Critical Hit Chart
Official
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Update History
The Fight
There are 4 places every fight can take place, and it must be a mutual agreement on where it takes place. This is done by the abilities of the suit's propulsion maybe, or just a thought you can win anything. Anyway, the four settings are:
Land
Water
Air
Space

In any of these places, you always start at 500m apart, no farther, no closer. This means you start in long distance. All weapons apply, or unless its governed by match type.

Aftermath
What happens after a fight? Well, for one, you need to buy a repair kit, and a reload kit for any guns you got. That'll get your ready for the next battle. From there, you can RP a relaxing time, go to a bar, or, just go offline and do something. I don't care.
Item Repair/Reload Cost
Repair Kit (all armor) $1,500
Limbs $2,000 each
Head $1,000
Reload Kit (all ammo) $2,500
Dumbfire Missles Normal: Must purchase more
Double: $1,500
Lock-on Missiles Normal: Must purchase more
HE: $1,000
Grenades and MS Crackers Must purchase more
Hellfire Packets Must purchase more
ER Missiles Must purchase more