Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web

Site Maintained by:
Skye MageBlade

View Current Player Roster
Main
Character Creation
Walk-through
Legions
Uniques
Fighting Styles
Stat Explanations
Fights
Fight Types
Fight Rules
The Fight
Combat Definitions
Mock Fight
Called Shots
Rewards
Leveling Up
Ranking System
Pilots
Legions
Fighting Styles
Fighting Style Add-
       Ons
Equipment
Trading In
Weapons
Armors
Propulsion
Extras
Newtypes
Mobile Armors
Factions
Basics
Info
Faction Creation
Additional Items
Game Info
Combat/Range
Critical Hit Chart
Official
       Tournaments
History
Credits
Update History
Combat/Range
Fighting is broken down into rounds. Each round is 5 actions for each MS.
After that the round is started over with new initiative rolled.
MPA
Ground
(Speed+Agility+Speed Rating-(current weight-max weight/500))*2 = mpa

Air
(Speed+Agility+Speed Rating-(current weight-max weight/500))*3 = mpa

Water
((Speed+Agility+Speed Rating-(current weight-max weight/500))/2)*3 = mpa

Space
(Speed+Agility+Speed Rating-(current weight-max weight/500))*4 = mpa
Range Chart-
As you know most gundam battles happen at various distances and pilots use certain weapons at an effeective distance, thus , i will not allow someone to shove a beam cannon into someone elses cockpit and fire. There is melee range, where only melee weapons can be used, Medium Range, missiles and most solid weapons are of use here. Long Range, beam cannons, beam rifles, medium range weapons can be used at this distance, but the distance penalty applys. When a battle begins, the two fighting MS start at 500m from each other. KEEP TRACK OF THE DISTANCE! You don't want to use the wrong weapon in the wrong range.
Melee <50m
Medium 51-350m
Long 351-800m
Extreme 801-1250m